Boy Scouts Handbook / The First Edition, 1911

Boy Scouts Handbook / The First Edition, 1911
Author: Boy Scouts of America
Pages: 734,237 Pages
Audio Length: 10 hr 11 min
Languages: en

Summary

Play Sample

8. Tell process of making lime and mortar from limestone.


9. Why will fresh plaster harden quicker by burning charcoal in an open vessel near it?


Civics



To obtain a merit badge for Civics a scout must


1. State the principal citizenship requirements of an elector in his state.


2. Know the principal features of the naturalization laws of the United States.


3. Know how President, Vice-President, senators, and congressmen of the United States are elected and their terms of office.


4. Know the number of judges of the Supreme Court of the United States, how appointed, and their term of office.


5. Know the various administrative departments of government, as represented in the President's Cabinet.


6. Know how the governor, lieutenant-governor, senators, representatives, or assemblymen of his state are elected, and their terms of office.


7. Know whether the judges of the principal courts in his state are appointed or elected, and the length of their terms.


8. Know how the principal officers in his town or city are elected and for what terms.


9. Know the duties of the various city departments, such as fire, police, board of health, etc.


10. Draw a map of the town or city in which he lives, giving location of the principal public buildings and points of special interest.


11. Give satisfactory evidence that he is familiar with the {30} provisions and history of the Declaration of Independence, and the Constitution of the United States.



Conservation



To obtain a merit badge for Conservation a scout must

1. Be able to recognize in the forest all important commercial trees in his neighborhood; distinguish the lumber from each and tell for what purpose each is best suited; tell the age of old blazes on trees which mark a boundary or trail; recognize the difference in the forest between good and bad logging, giving reasons why one is good and another bad; tell whether a tree is dying from injury by fire, by insects, by disease or by a combination of these causes; know what tools to use, and how to fight fires in hilly or in flat country. Collect the seeds of two commercial trees, clean and store them, and know how and when to plant them.

2. Know the effect upon stream-flow of the destruction of forests at head waters; know what are the four great uses of water in streams; what causes the pollution of streams, and how it can best be stopped; and how, in general, water power is developed.

3. Be able to tell, for a given piece of farm land, whether it is best suited for use as farm or forest, and why; point out examples of erosion, and tell how to stop it; give the reasons why a growing crop pointed out to him is successful or why not; and tell what crops should be grown in his neighborhood and why.

4. Know where the great coal fields are situated and whether the use of coal is increasing, and if so at what rate. Tell what are the great sources of waste of coal, in the mines, and in its use, and how they can be reduced.

5. Know the principal game birds and animals in his neighborhood, the seasons during which they are protected, the methods of protection, and the results. Recognize the track of any two of the following: rabbit, fox, deer, squirrel, wild turkey, ruffed grouse and quail.

Cooking



To obtain a merit badge for Cooking a scout must

1. Prove his ability to build a fireplace out of stone or sod {31} or logs, light a fire, and cook in the open the following dishes in addition to those required for a first-class scout: Camp stew, two vegetables, omelet, rice pudding; know how to mix dough, and bake bread in an oven; be able to make tea, coffee, and cocoa, carve properly and serve correctly to people at the table.


Craftsmanship



To obtain a merit badge for Craftsmanship a scout must

1. Build and finish unassisted one of the following articles: a round, square or octagonal tabouret; round or square den or library table; hall or piano bench; rustic arm chair or swing to be hung with chains; or rustic table

2. He must also make plans or intelligent rough sketch drawing of the piece selected.


Cycling


To obtain a merit badge for Cycling a scout must

1. Be able to ride a bicycle fifty miles in ten hours.

2. Repair a puncture.

3. Take apart and clean bicycle and put together again properly.

4. Know how to make reports if sent out scouting on a road.

5. Be able to read a map and report correctly verbal messages.


Dairying



To obtain a merit badge for Dairying a scout must

1. Understand the management of dairy cattle.

2. Be able to milk.

3. Understand the sterilization of milk, and care of dairy utensils and appliances.

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4. Test at least five cows for ten days each, with the Babcock test, and make proper reports.


Electricity



To obtain a merit badge for Electricity a scout must

1. Illustrate the experiment by which the laws of electrical attraction and repulsion are shown.

2. Name three uses of the direct current, and tell how it differs from the alternating current.

3. Make a simple electro-magnet.

4. Have an elementary knowledge of the action of simple battery cells and of the working of electric bells and telephones.

5. Be able to remedy fused wire, and to repair broken electric connections.

6. Construct a machine to make static electricity or a wireless apparatus.

7. Have a knowledge of the method of resuscitation and rescue of a person insensible from shock.


Firemanship


To obtain a merit badge for Firemanship, a scout must

1. Know how to turn in an alarm for fire.

2. Know how to enter burning buildings.

3. Know how to prevent panics and the spread of fire.

4. Understand the use of hose; unrolling, joining up, connecting two hydrants, use of nozzle, etc.

5. Understand the use of escapes, ladders, and chutes, and know the location of exits in buildings which he frequents.

6. Know how to improvise ropes and nets.

7. Know what to do in case of panic, understand the fireman's lift and drag, and how to work in fumes.

8. Understand the use of fire extinguishers; how to rescue animals; how to save property; how to organize a bucket brigade, and how to aid the police in keeping back crowds.


First Aid


To obtain a merit badge for First Aid a scout must

1. Be able to demonstrate the Sylvester and Schaefer methods of resuscitation.

2. Carry a person down a ladder.

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3. Bandage head and ankle.

4. Demonstrate treatment of wound of the neck with severe arterial hemorrhage.

5. Treat mangling injury of the leg without severe hemorrhage.

6. Demonstrate treatment for rupture of varicose veins of the leg with severe hemorrhage.

7. Show treatment for bite of finger by mad dog.

8. Demonstrate rescue of person in contact with electric wire.

9. Apply tourniquet to a principal artery.

10. State chief differences between carbolic poisoning and intoxication.

11. Explain what to do for snake bite.

12. Pass first aid test of American Red Cross Society.


First Aid to Animals


To obtain a merit badge for First Aid to Animals a scout must

1. Have a general knowledge of domestic and farm animals.

2. Be able to treat a horse for colic.

3. Describe symptoms and give treatment for the following: wounds, fractures and sprains, exhaustion, choking, lameness.

4. Understand horseshoeing.


Forestry


To obtain a merit badge for Forestry a scout must

1. Be able to identify twenty-five kinds of trees when in leaf, or fifteen kinds of deciduous (broad leaf) trees in winter, and tell some of the uses of each.

2. Identify twelve kinds of shrubs.

3. Collect and identify samples of ten kinds of wood and be able to tell some of their uses.

4. Determine the height, and estimate the amount of timber, approximately, in five trees of different sizes.

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5. State laws for transplanting, grafting, spraying, and protecting trees.


Gardening


To obtain a merit badge for Gardening, a scout must

1. Dig and care for during the season a piece of ground containing not less than 144 square feet.

2. Know the names of a dozen plants pointed out in an ordinary garden.

3. Understand what is meant by pruning, grafting, and manuring.

4. Plant and grow successfully six kinds of vegetables or flowers from seeds or cuttings.

5. Cut grass with scythe under supervision.


Handicraft


To obtain a merit badge for Handicraft a scout must

1. Be able to paint a door.

2. Whitewash a ceiling.

3. Repair gas fittings, sash lines, window and door fastenings.

4. Replace gas mantles, washers, and electric light bulbs.

5. Solder.

6. Hang pictures and curtains.

7. Repair blinds.

8. Fix curtains, portiere rods, blind fixtures.

9. Lay carpets and mend clothing and upholstery.

10. Repair furniture and china.

11. Sharpen knives.

12. Repair gates.

13. Fix screens on windows and doors.


Horsemanship


To obtain a merit badge for Horsemanship a scout must

1. Demonstrate riding at a walk, trot, and gallop.

2. Know how to saddle and bridle a horse correctly.

3. Know how to water and feed and to what amount, and how to groom a horse properly.

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4. Know how to harness a horse correctly in single or double harness and to drive.

5. Have a knowledge of the power of endurance of horses at work and know the local regulations concerning driving.

6. Know the management and care of horses.

7. Be able to identify unsoundness and blemishes.

8. Know the evils of bearing or check reins and of ill-fitting harness or saddlery.

9. Know two common causes of, and proper remedies for, lameness, and know to whom he should refer cases of cruelty and abuse.

10. Be able to judge as to the weight, height, and age of horses; know three breeds and their general characteristics.


Interpreting


To obtain a merit badge for Interpreting, a scout must

1. Be able to carry on a simple conversation.

2. Write a simple letter on subject given by examiners.

3. Read and translate a passage from a book or newspaper, in French, German, English, Italian, or any language that is not of his own country.


Invention


To obtain a merit badge for Invention a scout must

1. Invent and patent some useful article;

2. Show a working drawing or model of the same.


Leather Working


To obtain a merit badge for Leather Working a scout must

1. Have a knowledge of tanning and curing.

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2. Be able to sole and heel a pair of boots, sewed or nailed, and generally repair boots and shoes.

3. Be able to dress a saddle, repair traces, stirrup leathers, etc., and know the various parts of harness.

Life Saving


To obtain a merit badge for Life Saving a scout must

1. Be able to dive into from seven to ten feet of water and bring from bottom to surface a loose bag of sand weighing five pounds.

2. Be able to swim two hundred yards, one hundred yards on back without using the hands, and one hundred yards any other stroke.

3. Swim fifty yards with clothes on (shirt, long trousers, and shoes as minimum).

4. Demonstrate (a) on land--five methods of release; (b) in the water--two methods of release; (c) the Schaefer method of resuscitation (prone pressure).


Machinery


To obtain a merit badge for Machinery a scout must

1. State the principles underlying the use and construction of the lathe, steam boiler and engine, drill press and planer.

2. Make a small wood or metal model illustrating the principles of either levers, gears, belted pulleys, or block and fall.


Marksmanship

To obtain a merit badge for Marksmanship a scout must

1. Qualify as a marksman in accordance with the regulations of the National Rifle Association.


Masonry


To obtain a merit badge for Masonry a scout must

1. Lay a straight wall with a corner.

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2. Make mortar and describe process.

3. Use intelligently a plumb-line, level, and trowel.

4. Build a stone oven.

5. Demonstrate a knowledge of various uses for cement.

6. Build a dry wall.


Mining


To obtain a merit badge for Mining a scout must

1. Know and name fifty minerals.

2. Know, name and describe the fourteen great divisions of the earth's crust (according to Geikie).

3. Define watershed, delta, drift, fault, glacier, terrace, stratum, dip; and identify ten different kinds of rock.

4. Describe methods for mine ventilation and safety devices.


Music


To obtain a merit badge for Music a. scout must

1. Be able to play a standard musical instrument satisfactorily.

2. Read simple music.

3. Write a satisfactory essay of not less than five hundred words on the history of American music.


Ornithology


To obtain a merit badge for Ornithology a scout must

1. Have a list of one hundred different kinds of birds personally observed on exploration in the field.

2. Have identified beyond question, by appearance or by note, forty-five different kinds of birds in one day.

3. Have made a good clear photograph of some wild bird, the bird image to be over one half inch in length on the negative.

4. Have secured at least two tenants in bird boxes erected by himself.

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5. Have daily notes on the nesting of a pair of wild birds from the time the first egg is laid until the young have left the nest.

6. Have attracted at least three kinds of birds, exclusive of the English sparrow, to a "lunch counter" which he has supplied.


Painting


To obtain a merit badge for Painting a scout must

1. Have knowledge of how to combine pigments in order to produce paints in shades and tints of color.

2. Know how to add positive colors to a base of white lead or of white zinc.

3. Understand the mixing of oils; turpentine, etc., to the proper consistency.

4. Paint a porch floor or other surface evenly and without laps.

5. Know how and when to putty up nail holes and uneven surfaces.

6. Present for inspection a panel covered with three coats of paint, which panel must contain a border of molding, the body of the panel to be painted in one color and the molding in another.


Pathfinding


To obtain a merit badge for Pathfinding a scout must

1. Know every lane, by-path, and short cut for a distance of at least two miles in every direction around the local scouts' headquarters in the country.

2. Have a general knowledge of the district within a five mile radius of his local headquarters, so as to be able to guide people at any time, by day or night.

3. Know the general direction and population of the five principal neighboring towns and be able to give strangers correct directions how to reach them.

4. Know in the country in the two mile radius, approximately, the number of horses, cattle, sheep, and pigs owned on the five neighboring farms: or in a town must know in a half-mile radius what livery stables, garages and blacksmiths there are.

5. Know the location of the nearest meat markets, bakeries, groceries, and drug stores.

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6. Know where the nearest police station, hospital, doctor, fire alarm, fire hydrant, telegraph and telephone offices, and railroad stations are.

7. Know something of the history of the place, its principal public buildings, such as town or city hall, post-office, schools, and churches.

8. As much as possible of the above information should be entered on a large scale map.


Personal Health


To obtain a merit badge for Personal Health a scout must

1. Write a statement on the care of the teeth.

2. State a principle to govern in eating, and state in the order of their importance, five rules to govern the care of his health.

3. Be able to tell the difference in effect of a cold and hot bath.

4. Describe the effect of alcohol and tobacco on the growing boy.

5. Tell how to care for the feet on a march.

6. Describe a good healthful game and state its merit.

7. Describe the effects of walking as an exercise.

8. Tell how athletics may be overdone.


Photography


To obtain a merit badge for Photography a scout must

1. Have a knowledge of the theory and use of lenses, of the construction of cameras, and the action of developers.

2. Take, develop, and print twelve separate subjects: three interiors, three portraits, three landscapes, and three instantaneous "action photos."

3. Make a recognizable photograph of any wild bird larger than a robin, while on its nest; or a wild animal in its native haunts; or a fish in the water.


Pioneering


To obtain a merit badge for Pioneering a scout must

1. Fell a nine-inch tree or pole in a prescribed direction neatly and quickly.

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2. Tie six knots of knots quickly.

3. Lash spars properly together for scaffolding.

4. Build a modern bridge or derrick.

5. Make a camp kitchen.

6. Build a shack of one kind or another suitable for three occupants.


Plumbing


To obtain a merit badge for Plumbing a scout must

1. Be able to make wiped and brazed joints.

2. Repair a burst pipe.

3. Mend a ball or faucet tap.

4. Understand the ordinary hot and cold water system of a house.


Poultry Farming



To obtain a merit badge for Poultry Farming a scout must

1. Have a knowledge of incubators, foster-mothers, sanitary fowl houses, and coops and runs.

2. Understand rearing, feeding, killing, and dressing birds for market.

3. Be able to pack birds and eggs for market.

4. Raise a brood of not less than ten chickens.

5. Report his observation and study of the hen, turkey, duck, and goose.


Printing


To obtain a merit badge for Printing a scout must

1. Know the names of ten different kinds of type and ten sizes of paper.

2. Be able to compose by hand or machines.

3. Understand the use of hand or power printing machines.

4. Print a handbill set up by himself.

5. Be able to read and mark proof correctly.


Public Health


To obtain a merit badge for Public Health a scout must

1. State what the chief causes of each of the following disease are: tuberculosis, typhoid, malaria.

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2. Draw a diagram showing how the house-fly carries disease.

3. Tell what should be done to a house which has been occupied by a person who has had a contagious disease.

4. Tell how a scout may cooperate with the board of health in preventing disease.

5. Describe the method used in his community in disposing of garbage.

6. Tell how a city should protect its foods; milk, meat, and exposed foods.

7. Tell how to plan the sanitary care of a camp.

8. State the reason why school children should undergo a medical examination.


Scholarship

NOTE: The requirements for the merit badge for Scholarship had not been decided upon when this book was published. Information about same may be secured upon application to National Headquarters.


Sculpture


To obtain a merit badge for Sculpture a scout must

1. Make a clay model from an antique design.

2. Make a drawing and a model from nature, these models to be faithful to the original and of artistic design.


Seamanship


To obtain a merit badge for Seamanship

1. Be able to tie rapidly six different knots.

2. Splice ropes.

3. Use a palm and needle.

4. Fling a rope coil.

5. Be able to row, pole, scull, and steer a boat; also bring a boat properly alongside and make fast.

6. Know how to box the compass, read a chart, and show use of parallel rules and dividers.

7. Be able to state direction by the stars and sun.

8. Swim fifty yards with shoes and clothes on.

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9. Understand the general working of steam and hydraulic winches, and have a knowledge of weather wisdom and of tides.


Signaling


To obtain a merit badge for Signaling a scout must

1. Send and receive a message in two of the following systems of signaling: Semaphore, Morse, or Myer, not fewer than twenty-four letters per minute.

2. Be able to give and read signals by sound.

3. Make correct smoke and fire signals.


Stalking


To obtain a merit badge for Stalking a scout must

1. Take a series of twenty photographs of wild animals or birds from life, and develop and print them.

2. Make a group of sixty species of wild flowers, ferns, or grasses, dried and mounted in a book and correctly named.

3. Make colored drawings of twenty flowers, ferns, or grasses, or twelve sketches from life of animals or birds, original sketches as well as the finished pictures to be submitted.


Surveying


To obtain a merit badge for Surveying a scout must

1. Map correctly from the country itself the main features of half a mile of road, with 440 yards each side to a scale of two feet to the mile, and afterward draw same map from memory.

2. Be able to measure the height of a tree, telegraph pole, and church steeple, describing method adopted.

3. Measure width of a river.

4. Estimate distance apart of two objects a known distance away and unapproachable.

5. Be able to measure a gradient.


Swimming


To obtain a merit badge for Swimming a scout must

1. Be able to swim one hundred yards.

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2. Dive properly from the surface of the water.

3. Demonstrate breast, crawl, and side stroke.

4. Swim on the back fifty feet.


Taxidermy


To obtain a merit badge for Taxidermy a scout must

1. Have a knowledge of the game laws of the state in which he lives.

2. Preserve and mount the skin of a game bird, or animal, killed in season.

3. Mount for a rug the pelt of some fur animal.


Life Scout


The life scout badge will be given to all first-class scouts who have qualified for the following five-merit badges: first aid, athletics, life-saving, personal health, and public health.


Star Scout


The star scout badge will be given to the first-class scout who has qualified for ten merit badges. The ten include the list of badges under life scout.


Eagle Scout


Any first-class scout qualifying for twenty-one merit badges will be entitled to wear the highest scout merit badge. This is an eagle's head in silver, and represents the all-round perfect scout.


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Honor Medals


A scout who is awarded any one of the following medals is entitled to wear the same on the left breast:

Bronze medal. Cross in bronze with first-class scout badge superimposed upon it and suspended from a bar by a red ribbon. This is awarded to a scout who has saved life.

Silver Medal. Silver Cross with first-class scout badge superimposed upon it and suspended from bar by blue ribbon. This medal is awarded to a scout who saves life with considerable risk to himself.

Gold Medal. Gold Cross with first-class scout badge superimposed upon it and suspended from bar by white ribbon. This medal is the highest possible award for service and heroism. It may be granted to a scout who has saved life at the greatest possible risk to his own life, and also to anyone who has rendered service of peculiar merit to the Boy Scouts of America.

The Honor Medal is a national honor and is awarded only by the National Council. To make application for one of these badges the facts must first be investigated by the Court of Honor of the Local Council and presented by that body to the Court of Honor of the National Council.

The Local Court of Honor may at any time invite experts to share in their examinations and recommendations.

When the National Court of Honor has passed upon the application, the proper medal will be awarded.


Badges of Rank

The following devices are used to distinguish the various ranks of scouts:


Patrol Leader


Patrol Leader: The patrol leader's arm badge consists of two bars, 1-1/2-inches long and 3/8-inch wide, of white braid worn on the sleeve below the left shoulder. In addition he may {45} wear all oxidized silver tenderfoot, second-class or first-class scout badge according to his rank. The assistant patrol leader wears one bar.




Service Stripes: For each year of service as a boy scout, he will be entitled to wear a stripe of white braid around the sleeve above the wrist, three stripes being changed for one red one. Five years of scouting would be indicated by one red stripe and two white stripes. The star indicates the position for wearing merit badges.




Scout Master: The badge of the scout commissioner, scout master, and assistant scout master is the first-class scout's badge reproduced in blue, green, and red, respectively, and are worn on the sleeve below the left shoulder.




Chief Scout: The badge of the Chief Scout is the first-class scout badge with a five-pointed star above it embroidered in silver.




Chief Scout Surgeon: The badge of the Chief Scout Surgeon is the first-class scout badge with a caduceus above it embroidered in green. (The Chief Scout's staff wear the badge of rank in the same manner as the Chief Scout.)




Chief Scout Woodsman: The badge of the Chief Scout Woodsman is the first-class scout badge with two crossed axes above it embroidered in green.




Chief Scout Stalker: The badge of the Chief Scout Stalker is the first-class scout badge with an oak leaf above it embroidered in blue.




Chief Scout Director of Health: The badge of the Chief Scout Director of Health is the first-class scout badge with {46} tongues of fire above it embroidered in red.




Chief Scout Camp Master: The badge of the Chief Scout Camp Master is the first-class scout badge with a moccasin above it embroidered in green:




Chief Scout of Athletics: The badge of the Chief Scout Director of Athletics is the first-class scout badge with a winged Mercury foot above it embroidered in green.


Chief Scout Director of Chivalry: The badge of the Chief Scout Director of Chivalry is the first-class scout badge with the scout sign above it embroidered in gold.




Chief Scout Citizen: The badge of the Chief Scout Citizen is the first-class scout badge with the United States flag above it in silver.


Appropriate badges for national and local councilmen may be secured from the National Headquarters.


Equipment

It should be clearly understood by all interested in the Scout Movement that it is not necessary for a boy to have a uniform or any other special equipment to carry out the scout program. There are a great many troops in the country which have made successful progresswithout any equipment whatever.

However, for the convenience of boys who wish to secure a uniform or other equipment, the National Council has made arrangements with certain manufacturers to furnish such parts of the equipment as may be desired by the boys. Such arrangements have been made with these manufacturers only after a great number of representative firms have been given an opportunity to submit samples and prices; the prices quoted to be uniform throughout the country. These manufacturers {47} are given the privilege of using for a limited period an imprint of the official badge as an indication that the Committee on Equipment is willing to recommend the use of that particular article. The official badge is fully protected by the U. S. Patent Laws and anyone using it without expressed authority from National Headquarters is subject to prosecution at law.

Considerable difficulty has been experienced in the selection of the material used in making coats, breeches, and shirts. The material used in the boy scout coat, breeches, and shirt has been submitted to a thirty-day sun test, the acid and strength test and is guaranteed to be a fast color and durable. To show the result of the selection made, the manufacturer of these articles has been given the privilege of using the imprint of the official seal and the right to use the official buttons. We recommend the purchase of the articles having this imprint through any local dealer or through National Headquarters. However, where a local council exists, buttons will be supplied on order of the Executive Committee for use on such uniforms as the Committee may desire to have made locally. In communities where no local council has been formed, they may be supplied on order of a registered scout master. Prices of the buttons per set for coat is 15 cents and per set for shirt 10 cents.

Every effort is made to have all parts of the uniform and equipment available to scouts through local dealers. If such arrangements have not been made in a community, the National Headquarters will be glad to help in making such an arrangement. Many scout masters prefer to order uniforms and other supplies direct from National Headquarters. In order to cover the expense involved in handling these supplies, the manufacturers have agreed to allow National Headquarters the same trade discount allowed to local dealers. Trade through National Headquarters if sufficiently large will help to meet a part of the current expenses of the National Organization. Any combination desired may be made from this list. A fairly complete equipment may be secured at the very nominal sum of $2.15. For instance, the Summer equipment which consists of: Hat, 50 cents; Shirt, 75 cents; Shorts, 50 cents; Belt, 40 cents.

Where it is desired to equip the members of the troop with a standard uniform the following equipment is suggested: Hat, Shirt, Coat, Breeches or Knickerbockers, Belt, Leggings or Stockings, shoes, Haversack.

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Other combinations may be made according to the resources of the boys forming the troop.

However, it is recommended that each troop decide upon a definite combination to be worn by its members so that all of the scouts in the troop may dress alike. Each boy should pay for his own supplies and equipment. Soliciting donations for this purpose should be prohibited.


A complete list of all supplies and equipment with full information about places where same can be secured is given in the appendix of this book.


KNOTS EVERY SCOUT SHOULD KNOW
By Samuel A. Moffat, Boy Scouts of America

Every scout knows what rope is. From the earliest moment of his play life he has used it in connection with most of his games. In camp life and on hikes he will be called upon to use it again and again. It is therefore not essential to describe here the formation of rope; its various sizes and strength. The important thing to know is how to use it to the best advantage. To do this an intelligent understanding of the different knots and how to tie them is essential. Every day sailors, explorers, mechanics, and mountain-climbers risk their lives on the knots that they tie. Thousands of lives have been sacrificed to ill-made knots. The scout therefore should be prepared in an emergency, or when necessity demands, to tie the right knot in the right way.

There are three qualities to a good knot:
1. Rapidity with which it can be tied.
2. Its ability to hold fast when pulled tight, and
3. The readiness with which it can be undone.

The following knots, recommended to scouts, are the most serviceable because they meet the above requirements and will be of great help in scoutcraft. If the tenderfoot will follow closely the various steps indicated in the diagrams, he will have little difficulty in reproducing them at pleasure

In practising knot-tying a short piece of hemp rope may be used. To protect the ends from fraying a scout should know how to "whip" them. The commonest method of "whipping" is as follows:

Lay the end of a piece of twine along the end of the rope. {49} Hold it to the rope with the thumb of your left hand while you wind the standing part around it and the rope until the end of the twine has been covered. Then with the other end of the twine lay a loop back on the end of the rope and continue winding the twine upon this second end until all is taken up. The end is then pulled back tight and cut off close to the rope.

For the sake of clearness a scout must constantly keep in mind these three principal parts of the rope:



1. The Standing Part--The long unused portion of the rope on which he works;

2. The Bight--The loop formed whenever the rope is turned back upon itself; and,

3. The End--The part he uses in leading.

Before proceeding with the tenderfoot requirements, a scout should first learn the two primary knots: the overhand and figure-of-eight knots.


The Overhand Knot.



Start with the position shown in the preceding diagram. Back the end around the standing part and up through the bight and draw tight.


The Figure of Eight Knot.



Make a bight as before. Then lead the end around back of the standing part and down through the bight.

After these preliminary steps, the prospective tenderfoot may proceed to learn the required knots.

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Square or Reef Knot.



The commonest knot for tying two ropes together. Frequently used in first-aid bandaging. Never slips or jams; easy to untie.


False Reef or Granny.


If the ends are not crossed correctly when making the reef knot, the false reef or granny is the result. This knot is always bad.


Sheet Bend or Weaver's Knot.


This knot is used in bending the sheet to the clew of a sail and in tying two rope-ends together.

Make a bight with one rope A, B, then pass end C, of other rope up through and around the entire bight and bend it under its own standing part.


The Bowline.


A noose that neither jams nor slips. Used in lowering a person from a burning building, etc.

Form a small loop on the standing part leaving the end long enough for the size of the noose required. Pass the end up through the bight around the standing part and down through the bight again. To tighten, hold noose in position and pull standing part.


Halter, Slip, or Running Knot.



A bight is first formed and an overhand knot made with the end around the standing part.


Sheepshank.



Used for shortening ropes. Gather up the amount to be shortened, then make a half hitch round each of the bends as shown in the diagram.


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Clove Hitch.



Used to fasten one pole to another in fitting up scaffolding; this knot holds snugly; is not liable to slip laterally. Hold the standing part in left hand, then pass the rope around the pole; cross the standing part, making a second turn around the pole, and pass the end under the last turn.


The Fisherman's Bend.



Used aboard yachts for bending on the gaff topsail halliards. It consists of two turns around a spar or ring, then a half hitch around the standing part and through the turns on the spar, and another half hitch above it around the standing part.


Timber Hitch.



Used in hauling timber. Pass the end of the rope around the timber. Then lead it around its standing part and bring it back to make two or more turns on its own part. The strain will hold it securely.


Two Half Hitches.



Useful because they are easily made and will not slip under any strain. Their formation is sufficiently indicated by the diagram.


Blackwall Hitch.



Used to secure a rope to a hook. The standing part when hauled tight holds the end firmly.


Becket Hitch.



For joining a cord to a rope. May be easily made from diagram.


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The Fisherman's Knot.



Used for tying silk-worm gut for fishing purposes. It never slips; is easily unloosed by pulling the two short ends.

The two ropes are laid alongside one another, then with each end an overhand knot is made around the standing part of the other. Pull the standing parts to tighten.


Carrick Bend.



Used in uniting hawsers for towing. Is easily untied by pushing the loops inwards.

Turn the end of one rope A over its standing part B to form a loop. Pass the end of the other rope across the bight thus formed, back of the standing part B over the end A, then under the bight at C, passing it over its own standing part and under the bight again at D.


The Mariner's Compass

Boxing the Compass consists in enumerating the points, beginning with north and working around the circle as follows:

North

North by East

North, North-east

North-east by North

North-east

North-east by East

East, North-east

East by North

East

East by South

East, South-east

South-east by East

South-east

South-east by South

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South, South-east

South by East

South

South by West

South, South-west

South-west by South

South-west

South-west by West

West, South-west

West by South

West

West by North

West, North-west

North-west by West

North-west

North-west by North

North, North-west

North by West

North



NOTES



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Notes



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Notes



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Notes


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CHAPTER II

WOODCRAFT

Woodlore
By Ernest Thompson Seton, Chief Scout

The Watch for a Compass
(From "Boy Scouts of America," by Ernest Thompson Seton. Copyright, 1910, by Doubleday, Page & Company )


The watch is often used to give the compass point exactly. Thus: Point the hour-hand to the sun; then, in the morning, half-way between the hour-hand and noon is due south. If afternoon, one must reckon half-way backward.

Thus: at 8 A. M. , point the hour-hand to the sun and reckon forward half-way to noon; the south is at 10. If at 4 P. M. , point the hour-hand at the sun and reckon back half-way. The south is at two o'clock.

The "half-way" is because the sun makes a course of twenty-four hours and the clock of but twelve. If we had a rational timepiece of twenty-four hours, it would fit in much better with all nature, and with the hour-hand pointed to the sun would make 12 o'clock, noon, always south.

If you cannot see the sun, get into a clear, open space, hold your knife point upright on your watch dial, and it will cast a faint shadow, showing where the sun really is, unless the clouds are very heavy.

Finding Your Latitude by the Stars

The use of the stars to the scout is chiefly to guide him by showing the north, but the white man has carried the use a step farther: he makes the Pole-star tell him not only where the north is, but where he himself is. From the Pole-star, he can learn his latitude.

It is reckoned an exploit to take one's latitude from the North Star with a cart-wheel, or with two sticks and a bucket of water.

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The first attempt I made was with two sticks and a bucket of water. I arranged the bucket in the daytime, so that it could be filled from rim to rim; that is, it was level, and that gave me the horizon line; next, I fastened my two sticks together at an adjustable angle. Then, laying one stick across the bucket as a base, I raised the other till the two sight notches on its upper edge were in straight line for the Pole-star. The sticks were now fastened at this angle and put away till the morning. On a smooth board--the board is allowable because it can be found either far on the plains when you have your wagon, or on the ship at sea--I mapped out, first a right angle, by the old plan of measuring off a triangle, whose sides were six, eight, and ten inches, and applied the star angle to this. By a process of equal subdivision I got 45 degrees, 22-1/2 degrees, finally 40 degrees, which seemed to be the latitude of my camp; subsequent looking-up showed it to be 41 degrees 10 minutes.



Of course, it is hard to imagine that the boys will ever be so placed that it is important for them to take their latitude with home-made implements; but it is also hard to imagine circumstances under which it would be necessary to know that the sun is 92,000,000 miles away. It is very sure, however, that a boy who has once done this has a larger idea of the world and its geography, and it is likely to help him in realizing that there is some meaning to the lines and figures on the border of his school maps, and that they are not put there merely to add to his perplexities.



Sundial, or hunter's clock



{59}

To make a scout's sundial, prepare a smooth board about fifteen inches across, with a circle divided into twenty-four equal parts, and a temporarily hinged pointer, whose upper edge is in the middle of the dial. Place on some dead level, solid post or stump in the open. At night fix the dial so that the twelve o'clock line points exactly to north, as determined by the Polestar. Then, using two temporary sighting sticks of exactly the same height (so as to permit sighting clear above the edge of the board) set the pointer exactly pointing to the Pole-star; that is, the same angle as the latitude of the place, and fix it there immovably. Then remove the two sighting sticks. As a timepiece, this dial will be found roughly correct for that latitude. The angle of the pointer, or style, must be changed for each latitude.


Building a Log Cabin
(From Country Life in America. May, 1905 )

There are as many different kinds of log cabins as of any other architecture. It is best to begin with the simplest. The tools needed are a sharp ax, a crosscut saw, an inch auger, and a spade. It is possible to get along with nothing but an ax (many settlers had no other tool), but the spade, saw, and auger save much work.

For the site select a high, dry place, in or near the woods, and close to the drinking-water. It should be a sunny place, and with a view, preferably one facing south or east. Clear off and level the ground. Then bring your logs. These are more picturesque with the bark left on, but last longer peeled. Eight feet by twelve feet outside makes a good cabin for three or four boys.

Cut and carry about twelve logs, each ten feet long; and twelve more, each fourteen feet long. The logs should be at least six inches through. Soft wood is preferable, as it is easier to handle; the four ground logs or sills, at least, should be of cedar, chestnut, or other wood that does not rot. Lay two of the fourteen-foot logs on the ground, at the places for the long sides, and seven feet apart. Then across them, at the end, lay two short ones, eleven feet apart. This leaves about a foot projecting from each log. Roll the last two into their resting places, and flatten them till they sit firmly. It is of prime importance that each log rest immovably on the one below. Now cut the upper part of each end log, to an edge over each corner. (Fig. 1.)

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Next put on two long logs, roll them onto the middle, taking care to change off, so the big end at a given comer may be followed next time by the small end and insure the corner rising evenly. Roll one of these large logs close to where it is to be placed, then cut on its upper surface at each end a notch corresponding with the ridge on the log it is to ride on. When ready, half a roll drops it into place. The log should be one to three inches above the one under it, and should not touch except at {61} the ends. Repeat the process now with the other sides, then the two ends, etc., always keeping the line of the corner plumb. As the walls rise, it will be found necessary to skid the larger logs; that is, roll them up on two long logs, or skids, leaning against the wall. (Fig. 2.)

When the logs are in place to the height of four and a half feet from the ground, it is time to decide where the door and window are to be; and at that place, while the next long log is lying on top, bottom up, cut out a piece four feet long and four inches deep. Roll this log into place. (Fig. 3.) One more log above this, or certainly two, will make your shanty high enough for boys. Put on final end logs, then two others across the shanty. (Fig. 4.) Roll up the biggest, strongest log of all for the ridge (sometimes two are used side by side); it should lie along the middle of the four cross pieces shown in Fig. 4.

The two cross logs, B and C, and the ridge log should be very strong, as the roof is heavy. Now we are ready to cut the doorway and window.

First, drive in blocks of wood between each of the logs, all the way down from A to the ground, and from B down to D, and C to E. (Fig. 5.) Saw down now from A half-way through the ground log F. Then from B down to half-way through the log D; now continue from G, cutting down to half through the ground log. Use the ax to split out the upper half of the ground log, between the saw-cuts and also the upper half of the log D.

Hew a flat piece of soft wood, five or six inches wide, about two inches thick, and as long as the height of this doorway. Set it up against the ends of the logs A to F. Bore an auger hole through it into the end of each log (these holes must not be in line lest they split the jamb), including the top and bottom ones, and drive into each a pin of oak. This holds all safely. Do the same on the other side, H to E, and put a small one down B, D, which is the side of the window.

Now we are ready to finish the roof. Use the ax to bevel off the corners of the four cross-logs, A and B. (Fig. 6.) Then get a lot of strong poles, about five feet long, and lay them close together along the two sides of the roof till it is covered with poles; putting a very heavy one, or small log, on the outer edge of each, and fastening it down with a pin into the ridge log. Cut two long poles and lay one on each of the lower ends of the roof poles, as at A, B, and C (Fig. 7), pinning them to the side logs.

Cover this roof with a foot of hay or straw or grass, and cover {62} that again evenly with about four inches of stiff clay. Pack this down. It will soon squeeze all that foot of straw down to little more than one inch, and will make a warm and water-tight roof. As the clay is very heavy, it is wise, before going inside, to test the roof by jumping on it. If it gives too much, it will be well to add a centre prop.

Now for the door: Hew out planks; two should be enough. Fasten these together with two cross-pieces and one angle-piece, using oak pegs instead of nails, if you wish to be truly primitive. For these the holes should be bored part way with a gimlet, and a peg used larger than the hole. The lower end of the back plank is left projecting in a point. (Fig. 8.) This point fits into a hole pecked with a point or bored with an auger into the door-sill.

Bore another hole near the top of the door (A), and a corresponding one through the door-jamb between two logs. Set the door in place. A strip of rawhide leather, a limber willow branch, or a strip of hickory put through the auger hole of the door and wedged into the hole in the jamb, makes a truly wild-wood hinge. A peg in the front jamb prevents the door going too far out, and a string and peg inside answer for a latch.

The window opening may be closed with a glass sash, with a piece of muslin, or with the rawhide of an animal, scraped clear of hair and stretched on a frame.

It now remains to chink and plaster the place.

Chinking is best done from the inside. Long triangular strips and blocks of wood are driven in between the logs and fastened there with oak pins driven into the lower log till nothing but small crannies remain. Some cabins are finished with moss plugged into all the crannies, but mud worked into plaster does better.

It should be put on the outside first, and afterward finished form the inside. It is best done really with two plasterers working together, one inside and one out.

This completes the shanty, but a bunk and fireplace are usually added.

The fireplace may be in one corner, or in the middle of the end. It is easiest to make in the former.

Across the corner, peg three angle braces, each about three feet long. These are to prevent the chimney falling forward.

Now begin to build with stone, using mud as mortar, a fireplace this shape. (Fig. 9.) Make the opening about eighteen inches across; carry it up two feet high, drawing it in a little, then lay a long stone across the front, after which build up {63} the flue behind the corner braces right up to the roof. The top corner-piece carries the rafter that may be cut off to let the flue out. Build the chimney up outside as high as the highest part of the ridge.

But the ideal fireplace is made with the chimney on the outside of the cabin, at the middle of the end farthest from the door. For this you must cut a hole in the end log, like a big, low window, pegging a jamb on the ends as before.

With stones and mud you now build a fireplace inside the shanty, with the big chimney carried up outside, always taking care that there are several inches of mud or stone between the fire and any of the logs.

In country where stone cannot be found, the fireplace is often built of mud, sustained by an outside cribbing of logs.

If the flue is fair size, that is, say one quarter the size of the fireplace opening, it will be sure to draw.

The bunk should be made before the chinks are plastered, as the hammering is apt to loosen the mud.

Cut eight or ten poles a foot longer than you need the bunk; cut the end of each into a flat board and drive these between the long logs at the right height and place for the bunk, supporting the other end on a crosspiece from a post to the wall. Put a very big pole on the outer side, and all is ready for the bed; most woodsmen make this of small fir boughs.

There are two other well-known ways of cornering the logs--one is simply flattening the logs where they touch. This, as well as the first one, is known in the backwoods of Canada as hog-pen finish. The really skilful woodsmen of the North always dovetail the comers and saw them flush: (Fig. 10)

Sometimes it is desirable to make a higher gable than that which one ridge log can make. Then it is made thus: (Fig. 11.) This is as much slope as a clay roof should have; with any more, the clay would wash off.

This is the simplest way to build a log-cabin, but it illustrates all the main principles of log building. Shingle roofs and gables, broad piazzas outside, and modern fitting inside, are often added nowadays in summer camps, but it must be clear that the more towny you make the cabin, the less woodsy it is, and less likely to be the complete rest and change that is desired.

For fuller instructions, see "Log-Cabins and Cottages." By. Wm. S. Wicks, 1900. (Pub. Forest and Stream, N. Y.) {64} Also, "The Jack of All Trades." By Dan C. Beard, Scribner's; and "Field and Forest Handy Book."


Measuring Distances
(See "Two Little Savages," 1903.)

The height of a tree is easily measured when on a level, open place, by measuring the length of its shadow, then comparing that with your own shadow, or that of a ten-foot pole.

Thus, the ten-foot pole is casting a fifteen-foot shadow, and the tree's shadow is one hundred and fifty feet long, apply the simple rule of three.

15 : 150 :: 10 : x = 100

But it is seldom so easy, and the good old rule of the triangle can be safely counted on: Get a hundred or more feet from your tree, on open ground, as nearly as possible on the level of its base. Set up a ten-foot pole (A B, page 65). Then mark the spot where the exact line from the top of the tree over the top of the pole touches the ground (C). Now measure the distance from that spot (C) to the foot of the ten-foot pole (B); suppose it is twenty feet. Measure also the distance from that spot (C) to the base of the tree (D); suppose it is one hundred and twenty feet, then your problem is:

20 : 10 :: 120 : x = 60

i.e. , if at that angle twenty feet from the eye gives ten feet elevation, one hundred and twenty feet must give sixty.

To make a right angle, make a triangle whose sides are exactly six, eight, and ten feet or inches each (or multiples of these). The angle opposite the ten must be a true right angle.



To make a right angle



There are many ways of measuring distance across rivers, etc., without crossing. The simplest, perhaps, is by the equilateral triangle. Cut three poles of exactly equal length; peg them together into a triangle. Lay {65} this on the bank of the river so one side points to some point on the opposite bank. Drive in three pegs to mark the exact points of this triangle (A,B,C). Then move it along the bank until you find a place (F,E,G) where its base is on line with the two pegs, where the base used to be, and one side in line with the point across the river (D). The width of the river is seven eighths of the base of this great triangle.





Another method is by the isosceles triangle. Make a right-angled triangle as above, with sides six, eight, and ten feet (A,B,C); then, after firmly fixing the right angle, cut down the eight-foot side to six feet and saw off the ten-foot side to fit. Place this with the side D B on the river bank in line with the sight object (X) across. Put three pegs to mark the three {66} corner places. Then take the triangle along the bank in the direction of C until C' D' are in line with the sight object, while B' C' is in line with the pegs B C. Then the length of the long base B C' will equal the distance from B to X.



Measuring height of tree.





To measure the space between two distant objects, D and E. Line A B on one, then move this right-angled triangle until F G is lined on the other, with B G in line with G H. B G equals the space between D and E then.

If the distance is considerable, it may be measured sometimes by sound. Thus, when a gun is fired, a man is chopping, or a dog barking, count the seconds between the sight and the hearing of the sound, and multiply by eleven hundred feet, which is the distance sound travels in a second.



To climb a tree that is too thick--Place small tree against it.



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Occasionally, the distance of an upright bank, cliff, or building can be measured by the echo. Half the seconds between shout and echo, multiplied by eleven hundred gives the distance in feet.

The usual way to estimate long distances is by the time they take to cover. Thus, a good canoe on dead water goes four to five miles an hour. A man afoot walks three and a half miles an hour on good roads. A packtrain goes two and a half miles an hour, or perhaps one and a half on the mountain trails.

A man's thumb is an inch wide.

Span of thumb and longest finger, nine inches. Brisk walking pace is one yard for men.


What To Do When Lost in the Woods
(Ladies' Home Journal, October, 1902.)

"Did you ever get lost in the woods?" I once asked a company of twenty campers. Some answered, "Yes; once or twice." Others said, "Many a time." Only two said, "No, never." Then I said, turning to the two, "I know that all the others here have had plenty of experience, and that you two are the tenderfeet, and never lived in the woods."

It is quite certain to come sooner or later; if you go camping, you will get lost in the woods. Hunters, Indians, yes, birds and beasts, get lost at times. You can avoid it for long by always taking your bearings and noting the landscape before leaving the camp, and this you should always do; but still you will get lost some time, and it is well to be ready for it by carrying matches, knife, and compass.

When you do miss your way, the first thing to remember is, like the Indian, "You are not lost; it is the teepee that is lost." It isn't serious. It cannot be so unless you do something foolish.

The first and most natural thing to do is to get on a hill, up a tree, or other high lookout, and seek for some landmark near camp. You may be sure of this much:

You are not nearly so far from camp as you think you are. Your friends will soon find you.

You can help them best by signaling.

The worst thing you can do is to get frightened. The truly dangerous enemy is not the cold or the hunger so much as the fear. It is fear that robs the wanderer of his judgment and of his limb power; it is fear that turns the passing experience into a final tragedy. Only keep cool and all will be well.

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If there is snow on the ground, you can follow your back track.

If you see no landmark, look for the smoke of the fire. Shout from time to time, and wait; for though you have been away for hours it is quite possible you are within earshot of your friends. If you happen to have a gun, fire it off twice in quick succession on your high lookout; then wait and listen. Do this several times and wait plenty long enough--perhaps an hour. If this brings no help, send up a distress signal--that is, make two smoke fires by smothering two bright fires with green leaves and rotten wood, and keep them at least fifty feet apart, or the wind will confuse them. Two shots or two smokes are usually understood to mean "I am in trouble." Those in camp on seeing this should send up one smoke, which means, "Camp is here."

If you have a dog or a horse with you, you may depend upon it he can bring you out all right; but usually you will have to rely on yourself. The simplest plan, when there is fresh snow and no wind, is to follow your own track back. No matter how far around or how crooked it may be, it will certainly bring you out safely.

If you are sure of the general direction to the camp and determined to keep moving, leave a note pinned on a tree if you have paper; if not, write with charcoal on a piece of wood, and also make a good smoke, so that you can come back to this spot if you choose. But make certain that the fire cannot run, by clearing the ground around it and by banking it around with sods. And mark your course by breaking or cutting a twig every fifty feet. You can keep straight by the sun, the moon, or the stars, but when they are unseen you must be guided by the compass. I do not believe much in guidance by what are called nature's compass signs. It is usual to say, for example, that the north side of the tree has the most moss or the south side the most limbs, etc. While these are true in general, there are so many exceptions that when alarmed and in doubt as to which is north, one is not in a frame of mind to decide with certainty on such fine points.

If a strong west wind, for example, was blowing when you left camp, and has blown ever since, you can be pretty sure it is still a west wind; but the only safe and certain natural compass guides are the sun, moon, and stars.

The Pole or North Star, and the Great Bear (also called the Dipper and the Pointers), should be known to every boy as they are to every Indian. The Pointers always point out the {69} Pole-star. Of course, they go around it once in twenty-four hours, so this makes a kind of clock.

The stars, then, will enable you to keep straight if you travel. But thick woods, fog, or clouds are apt to come up, and without something to guide you are sure to go around in a circle.

Old woodsmen commonly follow down the streams. These are certain to bring you out somewhere; but the very worst traveling is along the edges of the streams, and they take you a long way around. All things considered, it is usually best to stay right where you are, especially if in a wild country where there is no chance of finding a farm house. Make yourself comfortable for the night by gathering plenty of good wood while it is daylight, and building a wind screen on three sides, with the fire in front, and something to keep you off the ground. Do not worry but keep up a good fire; and when day comes renew your two smokes and wait. A good fire is the best friend of a lost man.

I have been lost a number of times, but always got out without serious trouble, because I kept cool. The worst losing I ever got was after I had been so long in the West that I qualified to act as a professional guide, and was engaged by a lot of Eastern farmers looking for land locations.

This was in the October of 1883 on the Upper Assiniboin. The main body of the farmers had remained behind. I had gone ahead with two of them. I took them over hundreds of miles of wild country. As we went northward the country improved. We were traveling with oxen, and it was our custom to let them graze for two hours at noon. One warm day, while the oxen were feeding, we went in our shirt sleeves to a distant butte that promised a lookout. We forgot about the lateness till the sun got low. Even then I could have got back to camp, but clouds came up and darkness fell quickly. Knowing the general direction I kept on, and after half an hour's tramp we came to a canyon I had never seen before. I got out my compass and a match and found that I had been circling, as one is sure to do in the dark. I corrected the course and led off again. After another brief turn I struck another match and learned from the compass that I was again circling. This was discouraging, but with corrected course we again tramped. I was leading, and suddenly the dark ground ten feet ahead of me turned gray. I could not make it out, so went cautiously nearer. I lay down, reached forth, and then slowly made sure that we were on the edge of a steep precipice. I backed off, {70} and frankly told the men I did not know where we were. I got out my match box and compass and found I had but one match left.

"Any of you got any matches?" I asked. "No; left 'em all in our coats," was their answer.

"Well," said I, "I have one. Shall I use it to get a new course from the compass, or shall we make a fire and stay here till morning?"

All voted to camp for the night. There was now a cold rain.

We groped into a hollow where we got some dead wood, and by using our knives got some dry chips from the inside of a log. When all was ready we gathered close around, and I got out the one match. I was about to strike it when the younger of the men said:

"Say, Seton, you are not a smoker; Jack is. Hadn't you better give him that match?"

There was sense in this. I have never in my life smoked. Jack was an old stager and an adept with matches. I handed it to him. "Rrrp-fizz"--and in a minute we had a fire.

With the help of the firelight we now found plenty of dead wood; we made three blazing fires side by side, and after an hour we removed the centre one, then raked away all the hot ashes, and all lay down together on the warm ground. When the morning came the rain ceased. We stretched our stiffened limbs and made for camp. Yes, there it was in plain view two miles away across a fearful canyon. Three steps more on that gloomy night and we should have been over the edge of that canyon and dashed to the bottom.


How to Make Fire by Rubbing Sticks

"How do the Indians make a fire without matches?" asked a boy who loved to "play Indian." Most of us have heard the answer to this. "The Indians use a flint and steel, as our own fathers and mothers did one hundred years ago, and before they had flint and steel they used rubbing-sticks." We have all read about bringing fire out of two sticks by rubbing them together. I tried it once for an hour, and I know now I never would have got it in a thousand years as I was doing it. Others have had the same experience; consequently, most persons look upon this as a sort of fairy tale, or, if they believe it to be true, they think it so difficult as to be worth no second thought. All scouts, I find, are surprised and greatly interested to learn that not only is it possible, it is easy, to make a friction {71} fire, if you know how; and hopeless, if you don't. I have taught many boys and men (including some Indians) to do it, and some have grown so expert that they make it nearly as quickly as with an old-fashioned sulphur match. When I first learned from Walter Hough, who learned from the Indians, it took me from five to ten minutes to get a blazing fire--not half an hour, as some books have it. But later I got it down to a minute, then to thirty-one seconds from the time of taking up the rubbing-sticks to having a fine blaze, the time in getting the first spark being about six seconds.

My early efforts were inspired by book accounts of Indian methods, but, unfortunately, I have never yet seen a book account that was accurate enough to guide anyone successfully in the art of fire-making. All omit one or other of the absolute essentials, or dwell on some triviality. The impression they leave on those who know is that the writers did not.

The surest and easiest method of making a friction fire is by use of the bow-drill. Two sticks, two tools, and some tinder are needed.

The two sticks are the drill and the fire-board, or fire-block. The books generally tell us that these must be of different kinds of wood. This is a mistake. I have uniformly gotten the best results with two pieces of the same kind--all the better, indeed, if they are parts of the same stick.


What Kind of Wood

This is a very important question, as woods that are too hard, too soft, too wet, too oily, too gummy, or too resinous will not produce fire. The wood should be soft enough to wear away, else it produces no punk, and hard enough to wear slowly, or the heat is not enough to light the punk, and, of course, it should be highly inflammable. Those that I have had the best luck with are balsam fir, cottonwood roots, tamarack, European larch, red cedar, white cedar, Oregon cedar, basswood, cypress, and sometimes second-growth white pine. It should always be a dry, sound stick, brash, but not in the least punky.

In each part of the country there seems to be a kind of wood well suited for fire-making. The Eastern Indians used cedar; the Northern Indians, cedar or balsam fir; the plains Indians used cottonwood or sage-brush roots.

Perhaps the most reliable of all is dry and seasoned balsam fir; either the species in the North woods or in the Rockies will do. It gives a fine big spark or coal in about seven seconds.

{72}

When in the grinding the dust that runs out of the notch is coarse and brown, it means that the wood is too soft; when it is very fine and scanty it means that the wood is too hard.



The rubbing-sticks for fire-making


1. The simplest kind of bow; a bent stick with a stout leather thong fastened at each end. It is about 27 inches long and 5/8 inch thick.

2. A more elaborate bow with a hole at each end for the thong. At the handle end it goes through a disc of wood. This is to tighten the thong by pressure of the hand against the disc while using.

3. Simplest kind of drill-socket; a pine or hemlock knot with a shallow hole or pit in it. 3a is under view of same. It is about 4-1/2 inches long.

4. A more elaborate drill-socket; a pebble cemented with gum in a wooden holder. 4a is under view of same.

5. A very elaborate drill-socket; it is made of tulip wood, carved to represent the Thunderbird. It has eyes of green felspar cemented in with resin. On the under side (5a) is seen, in the middle, a soapstone socket let into the wood and fastened with pine gum, and on the head a hole kept filled with grease, to grease the top of the drill before use.

6. The drill; 12 to 18 inches long and about 3/4 inch thick; it is roughly eight-sided so the thong will not slip, and pointed at each end. The best wood for the drill is old, dry brash, but not punky, balsam fir or cottonwood roots; but basswood, white cedar, red cedar, tamarack, and sometimes even white pine, will do.

7. Fire-board or block; about 3/4 inch thick and any length handy; a is notch with pit just begun, b shows the pit after once using and in good trim for second time, c shows the pit bored through and now useless; the notch is 1/2 inch wide and 3/4 inch deep.

8. Shows the way of using the sticks. The block (a) is held down with one foot, the end of the drill (b) is put in the pit, the drill-socket (c) is held on top in left hand, one end of the bow (d) is held in the right hand, while the bow is drawn back and forth.

9. Is a little wooden fire-pan, not essential but convenient; its thin edge is put under the notch to catch the powder that falls.

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I have made many experiments to determine whether there is anything in the idea that it is better to have the block and the drill of different woods.

But no hybrid combination was so successful as "two of a kind."

The drill and the bow and socket are fully described in the illustration.

The preparing of the fire-board is one of the most important things. At the edge cut a notch half an inch wide and about three fourths of an inch deep; at the top of this notch make a pit or shallow hole, and the board is ready. The importance of this notch is such that it is useless to try fire-making without it.

While these are the essentials, it is well to get ready, also, some tinder. I have tried a great many different kinds of lint and punk, including a number that were artificially prepared, soaked with saltpetre or other combustibles. But these are not really fair play. The true woodcrafter limits himself to the things that he can get in the woods, and in all my recent fire-making I have contented myself with the tinder used for ages by the red men: that is, cedar wood finely shredded between two stones. Some use the fringes that grow on birch, improving it by rubbing in powdered charcoal.

Now that he has the tools and material ready, it will be an easy matter for the matchless castaway to produce a fire.

Pass the leather thong once around the drill--and this should make the thong taut; put the lower point of the drill in the pit at the top of the notch in the fire-board, and hold the socket with the left hand on top of the drill. The notch of the fire-board should be resting on a chip or thin wooden tray. Hold the bow by the handle end in the right hand, steady the board under the left foot, and the left arm against the left knee. Now draw the bow back and forth with steady, even strokes, its full length. This causes the drill to turn in the pit and bore into the wood; ground-up wood runs out of the side of the notch, falling on the chip or tray. At first it is brown; in two or three seconds it turns black, and then smokes; in five or six seconds it is giving off a cloud of smoke. A few more vigorous strokes of the bow, and now it will be found that smoke still comes from the pile of black wood-dust on the chip. Fan this gently with the hand; the smoke increases, and in a few seconds you see a glowing coal in the middle of the dust. (There are never any visible flying sparks.)

Now take a liberal pinch of the cedar tinder--about a teaspoonful; wrap this in some bark fibre or shredded rope to {74} keep it from blowing away. Hold it down on the coal, and, lifting tray and all, blow or fan it until in a few seconds it blazes. Carefully pile over it the shreds of birch bark or splinters of fat pine prepared beforehand, and the fire is made.

If you have the right wood and still cannot get the fire, it is likely because you do not hold the drill steady, or have not cut the side notch quite into the middle point of the little fire pit.

The advantages of learning this method are threefold:

First: Fire-making by friction is an interesting experiment in woodcraft.

Second: A boy is better equipped having learned it. He can never afterward freeze to death for lack of matches if he has wood and an old shoe lace.

Third: For the very reason that it is difficult, compared with matches, it tends to prevent the boys making unnecessary fires, and thus reduces the danger of their setting the woods ablaze or of smoking the forbidden cigarette.

There is such a fascination in making the rubbing-stick fire that one of my Western cooks, becoming an expert, gave up the use of matches for a time and lit his morning fire with the fire-drill, and, indeed, he did not find it much slower than the usual way.

Walter Hough told me a story of an Apache Indian who scoffed at the matches of white men, and claimed that he could light a fire with rubbing-sticks faster than Hough could with matches. So each made ready. They were waiting for the word "go" when the Indian said:

"Wait. I see if him right." He gave a few strokes with the drill, and called--"Stop--stop him no good." He rearranged the sticks, and tried a few more strokes. Just as Mr. Hough was going to strike the match, he said: "Stop--stop him no good." He did this three times before he called "Ready." Then the word "Go" was given. The white man struck the slow, sizzling match. The Indian gave half a dozen twirls to the drill--the smoke burst forth. He covered it with the tinder, fanned a few seconds, then a bright flame arose, just before the white man got his twigs ablaze. So the Indian won, but it was by an Indian trick; for the three times when he pretended to be trying it, he was really warming up the wood--that is, doing a large part of the work. I am afraid that, deft as he was, he would have lost in a fair race. Yet this incident shows at least that, in point of speed, the old rubbing-sticks are not very far behind the matches, as one might have supposed.

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It is, indeed, a wonder that the soldiers at West Point are not taught this simple trick, when it is so easily learned, and might some day be the one thing to save the lives of many of them.


Archery

No woodcraft education is complete without a knowledge of archery. It is a pity that this noble sport has fallen into disuse. We shall find it essential to some of our best games.

The modern hunting gun is an irresistible weapon of wholesale murder, and is just as deadly no matter who pulls the trigger. It spreads terror as well as death by its loud discharge, and it leaves little clew as to who is responsible for the shot. Its deadly range is so fearfully great as to put all game at the mercy of the clumsiest tyro. Woodcraft, the oldest of all sciences and one of the best, has steadily declined since the coming of the gun, and it is entirely due to this same unbridled power that America has lost so many of her fine game animals.

The bow is a far less destructive weapon, and to succeed at all in the chase the bowman must be a double-read forester. The bow is silent and it sends the arrow with exactly the same power that the bowman's arm puts into it--no more, no less--so it is really his own power that speeds the arrow. There is no question as to which hunter has the right to the game or is responsible for the shot when the arrow is there to tell. The gun stands for little skill, irresistible force supplied from an outside source, overwhelming unfair odds, and sure death to the victim. The bow, on the other hand, stands for all that is clever and fine in woodcraft; so, no guns or fire-arms of any kind are allowed in our boy scout camp.

The Indian's bow was short, because, though less efficient, it was easier to carry than a long one. Yet it did not lack power. It is said that the arrow head sometimes appeared on the far side of the buffalo it was fired into, and there is a tradition that Wah-na-tah, a Sioux chief, once shot his arrow through a cow buffalo and killed her calf that was running at the other side.

But the long bow is more effective than the short one. The old English bowmen, the best the world has ever seen, always shot with the long bow.

The finest bows and arrows are those made by the professional makers, but there is no reason why each boy should not make his own.

According to several authorities the best bow woods are mulberry, osage-orange, sassafras, Southern cedar, black locust, {76} apple, black walnut, slippery elm, ironwood, mountain ash, hickory, California yew, and hemlock.

Take a perfectly sound, straight, well-seasoned stick five or six feet long (your bow should be about as long as yourself); mark off a five-inch space in the middle for the handle; leave this round and a full inch thick; shave down the rest, flat on one side for the front and round on the other for the back, until it is about one inch wide and three fourths of an inch thick next the handle, tapering to about one half that at the ends, which are then "nocked," nicked, or notched as shown in Cut I. These notches are for the string, which is to be put on early. Draw the bow now, flat side out, not more than the proper distance, and note carefully which end bends the most; then shave down the other side until it bends evenly. The middle scarcely bends at all. The perfect shape, when bent, is shown in Cut II. Trim the bow down to your strength and finish smoothly with sandpaper and glass. It should be straight when unstrung, and unstrung when not in use. Fancy curved bows are weak affairs. The bow for our boy should require a power of fifteen or twenty pounds (shown on a spring balance) to draw the string twenty-three inches from the bow; not more. The best string is of hemp or linen; it should be about five inches from the middle of the bow when strung (Cut II). The notches for the string should be two-thirds the depth of the string. If you have not a bought string make one of strong, unbleached linen thread twisted together. At one end the string, which is heaviest at the ends, should be fast knotted to the bow notch (Cut V); at the other it should have a loop as shown in Cut IV. In the middle it should be lashed with fine silk and wax for five inches, and the exact place marked where the arrow fits it.

The arrow is more important than the bow. Anyone can make a bow; few can make an arrow, for, as a Seminole Indian expressed it to Maurice Thompson, "Any stick do for bow; good arrow much heap work, ugh." Hiawatha went all the way to Dakota to see the famous arrow maker. In England when the bow was the gun of the country, the bow maker was called a "bowyer," and the arrow maker a "fletcher" (from the Norman fleche, an arrow). So when men began to use surnames those who excelled in arrow making were proud to be called the "Fletchers "; but to make a good bow was not a notable achievement, hence few took "Bowyer" as their name.

The first thing about an arrow is that it must be perfectly straight. "Straight as an arrow" refers to the arrow itself, not to its flight; that is always curved.